Illumination estimation in three-dimensional scenes with and without specular cues.
نویسندگان
چکیده
We report the results of three experiments in which observers judged the albedo of surfaces at different locations in rendered, three-dimensional scenes consisting of two rooms connected by a doorway. All surfaces composing the rooms were achromatic and Lambertian, and a gradient of illumination increased with depth. Observers made asymmetric albedo matches between a standard surface placed in the rooms at different depths along the line of sight and an adjustable surface at a fixed location. In Experiment 1, gradients of intensity on the walls, floor, and ceiling of the scene, as well as its three-dimensional structure, provided information about variations in the intensity of illumination across depth (the illumination profile). In Experiment 2, specular spheres provided an additional veridical cue to the illumination profile. We sought to determine whether observers would make use of this additional cue. They did: all observers exhibited a greater degree of lightness constancy in Experiment 2 than in Experiment 1. In Experiment 3, the specular spheres reflected an illumination profile in conflict with that signaled by the other cues in the scene. We found that observers chose albedo matches consistent with an illumination profile that was a mixture of the illumination profiles signaled by the specular spheres and by the remaining cues.
منابع مشابه
How direction of illumination affects visually perceived surface roughness.
We examined visual estimation of surface roughness using random, computer-generated, three-dimensional (3D) surfaces rendered under a mixture of diffuse lighting and a punctate source. The angle between the tangent to the plane containing the surface texture and the direction to the punctate source was varied from 50 to 70 deg across lighting conditions. Observers were presented with pairs of s...
متن کاملMultiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a problem for lighting estimation, since texture edges can be mistaken for changes in illumination condition, and unknown variations in albedo make reflectance model fitting inpractical. Unlike previous works which all a...
متن کاملIlluminant cues in surface color perception: tests of three candidate cues
Many recent computational models of surface color perception presuppose information about illumination in scenes. The models differ primarily in the physical process each makes use of as a cue to the illuminant. We evaluated whether the human visual system makes use of any of three of the following candidate illuminant cues: (1) specular highlight, (2) full surface specularity [Lee, H. C. (1986...
متن کاملEffect of Pictorial Depth Cues, Binocular Disparity Cues and Motion Parallax Depth Cues on Lightness Perception in Three-Dimensional Virtual Scenes
BACKGROUND Surface lightness perception is affected by scene interpretation. There is some experimental evidence that perceived lightness under bi-ocular viewing conditions is different from perceived lightness in actual scenes but there are also reports that viewing conditions have little or no effect on perceived color. We investigated how mixes of depth cues affect perception of lightness in...
متن کاملCues to an equivalent lighting model.
We investigate how human observers make use of three candidate cues in their lightness judgments. Each cue potentially provides information about the spatial distribution of light sources in complex, rendered 3D scenes. The illumination (lighting model) of each scene consisted of a punctate light source combined with a diffuse light source. The cues were (1) cast shadows, (2) surface shading, a...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of vision
دوره 5 10 شماره
صفحات -
تاریخ انتشار 2005